"The more the video and screen generation comes through, the shorter their attention span is. I feel like I'm competing with the Xbox, the Wii. I have to be super engaging for them to pay attention to me. There is so much technology out there for kids, that's great but there is so few ways to get them on the same thing at the same time.

I love that NoRILLA uses technology in such an engaging, communicative and non-isolating way. I'm not a scientist, I'm not a scientist by any stretch of imagination and I love science and I love to teach science, but I feel like I'm limited by own limitations in the science world. To have something like this that supports and backs up and lets the kids and myself all learn together is genius!"

- Teacher, Boston


“What's the impact of technology on kids' learning, enjoyment and active engagement - good, bad or ugly? It's easy to take sides - tech makes kids passive consumers and kills all learning, or the future of education is online.

Yesterday I had a fascinating glimpse into a possibility that was better than either - AI-infused learning, with a huge hands-on component. Kids from very young to high school age experienced a #mixedreality learning environment - shaking up blocks or stacking them to understand which ones stood strong and which ones toppled over, for example.

I was most excited by the many implications for our kids' future learning:

  • The research included several children from low-income neighborhoods, with learning gains as impressive as those from more privileged backgrounds - can we finally give poorer kids a chance at #STEM without huge investments?

  • There's research that shows that girls are subtly discriminated against by teachers teaching STEM subjects. This gets erased instantly when an AI is "teaching"

  • A whole new learning environment can be created …. where kids of multiple ages can learn science in fun and engaging ways …”

- Shubha Chakravarthy
Founder, Achiiv, Financial platform for women entrepreneurs